Landforms, 2020, Live A/V, Duration:2h

The Landforms is a cinematic video game developed for a live show at Wonderville in New York. The creation of the game required the development of a computer architecture capable of supporting the demanding graphic computations in 4K resolution in 60 frames per second and 16-voice polyphonic sound engine. This was achieved through the utilization of simple 3D models and the implementation of a physically based rendering technique. To ensure optimal performance, two separate computers were utilized during the game, one ededicated to generating graphics and the other for sound synthesis. The two computers were connected through a network to enable real-time, seamless audiovisual compositions.

The game allowed for player interaction through the use of a portable controller, enabling the creation and manipulation of audiovisual elements in real-time. The generated world can be performed and installed as a permanent exhibit.