Landforms, 2020, Live A/V, Duration:2h
“Landforms” is a cinematic video game developed for a live show at Wonderville in New York. The creation of the game required the development of a computer architecture capable of supporting the demanding graphic computations in 4K resolution at 60 frames per second and a 16-voice polyphonic sound engine. This was achieved through the utilization of simple 3D models and the implementation of a physically based rendering technique. To ensure optimal performance, one computing unit was dedicated to generating graphics and another for sound synthesis. The two computers were connected through a network to enable real-time audiovisual compositions.
The game allowed for player interaction through the use of a portable controller, enabling the creation and manipulation of audiovisual elements in real-time. The generated world can be performed and/or installed as a permanent exhibit.
“Landforms” is a cinematic video game developed for a live show at Wonderville in New York. The creation of the game required the development of a computer architecture capable of supporting the demanding graphic computations in 4K resolution at 60 frames per second and a 16-voice polyphonic sound engine. This was achieved through the utilization of simple 3D models and the implementation of a physically based rendering technique. To ensure optimal performance, one computing unit was dedicated to generating graphics and another for sound synthesis. The two computers were connected through a network to enable real-time audiovisual compositions.
The game allowed for player interaction through the use of a portable controller, enabling the creation and manipulation of audiovisual elements in real-time. The generated world can be performed and/or installed as a permanent exhibit.